|
|
|
I conceived this idea on 7/2/04, immediately before a local Science Fiction convention. I have been to this con for many years, and it's getting dull. I wanted to introduce a little entropy into the mix to keep it stimulating, yet do no harm to anyone who became involved. I had spent that day reading "Prometheus Rising" by Robert Anton Wilson, and then watching the Disinfocon DVD getting ready for the con.
Suddenly, an Idea struck me. I would create a game. It would be a game which would give me, as well as all of the players, something to do. It would be a little jam that would have the potential to create intrigue. It would also collectively be a collaborative servitor with a 2 day lifespan that would generate a pool of energy that I could use to channel into creating the environment that I wished to have. I created 45 tickets:
I must judge this experiment to be a success. This was one of my most enjoyable cons in years. My compatriots have all expressed a similar sentiment. The previously mentioned actor migrated from the party he was at to the one I was hosting, where he proved to be a most engaging and enjoyable guest. Liquor and other delights flowed freely all night, and there was debauchery to boot.
I've done two other iterations of Chaos Tickets since the first:
07.05.04 updated 07.07.05 spikevision.org |